As a VFX Artist on Corsairs - Battle of the Caribbean, my goal was to elevate the game's gripping tactical and management gameplay into a visually spectacular pirate adventure. From dynamic destruction of buildings and ships to crafting immersive weather systems, my work directly enhanced the high-seas action:
Dynamic Water : Crafted realistic, reactive ocean swells and splashes for the boarding phases.
Explosions and destruction : Explosive impacts, broken wood and destruction of boats and buildings in real time.
Weather & Tempests : Designed atmospheric effects including fierce storms and dynamic weather transitions.
Sail physics : Creation of dynamic sails that deform according to wind strength and direction.
Post-processing : Adding and tweaking post-processing elements to enhance visual effects and truly give the game a Caribbean atmosphere.
Cannon fire, explosions, building destruction and post-processing
Cannon fire, explosions, building destruction and post-processing
Water Shader (Boarding)
Main menu Fire loop VFX