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Swarms

First game I worked on for Fishing Cactus studio.
Swarms is a multiplayer VR game: https://swarmsvr.com/
For this project, I had the opportunity to develop some procedural generators, VFX's and sound design.
Here's a little preview.

Custom LOD's generator created with Houdini. Its advantage is to provide more control than that offered by Unreal. 
It allows to delete the chosen materials or to replace them from a chosen LOD. 
It also generates colliders automatically.

Custom LOD's generator created with Houdini. Its advantage is to provide more control than that offered by Unreal.
It allows to delete the chosen materials or to replace them from a chosen LOD.
It also generates colliders automatically.

Custom LOD's generator created with Houdini. Its advantage is to provide more control than that offered by Unreal. 
It allows to delete the chosen materials or to replace them from a chosen LOD. 
It also generates colliders automatically.

Custom LOD's generator created with Houdini. Its advantage is to provide more control than that offered by Unreal.
It allows to delete the chosen materials or to replace them from a chosen LOD.
It also generates colliders automatically.


A destruction generator was developed with Houdini to quickly create different variations of broken meshes and their debris.

A destruction generator was developed with Houdini to quickly create different variations of broken meshes and their debris.


A destruction generator was developed with Houdini to quickly create different variations of broken meshes and their debris.

A destruction generator was developed with Houdini to quickly create different variations of broken meshes and their debris.

A fluid simulation is then applied to the mesh to obtain Swarms jelly.

A fluid simulation is then applied to the mesh to obtain Swarms jelly.

A fluid simulation is then applied to the mesh to obtain Swarms jelly.

A fluid simulation is then applied to the mesh to obtain Swarms jelly.

VFX created for the incendiary grenade.

VFX created for the incendiary grenade.

VFX performance had to be optimal for use in VR.

VFX performance had to be optimal for use in VR.